In software engineering, team programming is a project management strategy for coordinating task distribution in computer software development projects, which involves the assignment of two or more computer programmers to work collaboratively on an individual sub-task within a larger programming project. In general, the manner in which this term is used today refers to methods currently in vogue within the software development industry where multiple individuals work simultaneously on the same activity; in these systems, programmers are often grouped in pairs at the same computer workstation, one observing the other working on the software and alternating roles at time intervals.
Paper-oriented systems methodologies originally designed for undertaking governmental projects, such as the Structured Systems Analysis and Design Method (SSADM), assigned individual people to carry out individual tasks, and specified the role of designers as being clearly separate from that of the programmers in the waterfall model. This methodology also clearly separated each of the individual "life-cycle" stages through which a system development project progressed. The resulting "paper trail" for a systems development project could take so long to build that often parts of the analysis documentation—or sometimes its entirety—was out of date by the time of actual development, rendering them worse than useless.
This technique is frequently used in newer programming methodologies that are focused around object-oriented programming techniques, such as the Rational Unified Process and Extreme Programming (acronym "XP"), often in combination with design documentation methods such as the Unified Modelling Language (UML). In object-oriented programming languages, software functionality forms modular, discrete units (termed classes for the functional elements, and packages for constellations of interlinked classes that carry out a particular function); the two most well-known of these are C++ and Java. This lends itself well towards the division of programming projects into sub-teams, although issues are still often encountered in integrating the resulting product following completion of each sub-task.
It builds on principles of lean manufacturing, extreme programming, and lean software development. Early use of the phrase "mob programming" was made in Extreme Programming Perspectives.
In addition to software coding, a mob programming team can work together to tackle other typical software development tasks. Some examples include: defining user stories or requirements, designing, software testing, deploying software, and working with subject matter experts. Almost all work is handled in working meetings or workshops, where all the people involved in creating the software are considered to be team members, including the customer and business experts. Mob programming also works for distributed teams in the same virtual space using screen sharing technology.
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